The Dopamine Dictatorship — Pleasure as a Tool of Social Control

31 min.

Pintura de homens da pré-história caçando um mamute, com lanças erguidas e um cenário de montanhas ao fundo.
Each mammoth brought down released a surge of dopamine — the chemical reward for triumphing over fear, for a successful strategy, for the survival of the tribe. It was the biological prize that taught the brain to repeat effort, to cooperate, to plan. Dopamine was, then, the evolutionary spark that drove humankind to hunt, to create, to explore. But the same circuit that once propelled Neolithic hunters across frozen steppes now operates within glowing screens: every notification, every “like,” every new video is a symbolic mammoth, hunted with an effortless tap of a finger. The pleasure that once ensured the survival of the species now fuels digital dependency — an ancestral reflex trapped in a world of instant rewards.



“In line with Jung’s ideas about the power of affects over logos, it can be said that ’emotion is the opium of reason’.”

Todas as vantagens do cristianismo e do álcool, sem nenhum dos seus defeitos.” — Aldous Huxley, Brave New World (1932)

In the novel Brave New World, Aldous Huxley describes a society that maintains control not through force, but through constant gratification — a world in which instant pleasure is the primary tool of submission. The ‘soma,’ the fictional drug in the book, ensures that no one questions, reflects, or suffers, anesthetizing their consciousness with an artificial happiness.

The video Africa (“’50s Style Toto Cover”) by Postmodern Jukebox reveals, in its very first seconds, how digital media has learned to condense pleasure and predictability into perfect doses. The arrangement is smooth and nostalgic, wrapped in a vintage aesthetic that offers immediate reward — a musical example of instant gratification: clean, controlled, with no rough edges. But then, Casey Abrams and Snuffy Walden let real sound pierce through the digital surface like a sliver of light: improvisation, breath, and human touch restore to the music its lost depth. It is the moment when dopamine gives way to presence. One by one, the young — real or imagined — remove their headphones, lift their eyes, and begin to listen again — not just to the sound, but to the world. For a brief moment, pleasure leaves the chemical realm and returns to the sensory, reminding us that there are rewards no algorithm can program.

PlatformDopaminergic Retention MechanismActive Users (approx. 2025)Dominant Type of Reinforcement
TikTokBased on short, unpredictable video cycles, it uses intermittent reinforcement — the principle described by B. F. Skinner — to keep users in a continuous state of rewarding anticipation. Each swipe activates the dopaminergic system, generating a loop of curiosity and instant pleasure.1.6 billionSensory and emotional
TinderBased on random social rewards, it combines emotional validation and sexual desire. Each match acts as intermittent reinforcement, releasing dopamine with every pairing and creating behavioral dependence similar to gambling.75 millionSocial and sexual
InstagramSustained by the cycle of social validation, it links pleasure and self-image through likes, comments, and notifications. Each interaction is a micro social reward, reinforcing engagement and the pursuit of approval.2.4 billionSocial and narcissistic
YouTubeWith one of the most sophisticated AI recommendation systems today, its algorithm keeps users in a continuous flow of consumption, blending predictability and novelty to stimulate the dopaminergic circuit of controlled surprise.2.7 billionCognitive and sensory
SpotifyUses machine learning to adjust playlists based on listening behavior, balancing predictability and musical novelty — classic triggers of musical pleasure. Dopamine is released in anticipation of the next track.600 millionSensory and emotional
NetflixExploits dopaminergic anticipation through open endings and autoplay. The automatic continuation reinforces the habit of prolonged viewing, turning the viewer into a continuous consumer.270 millionNarrative and emotional
FacebookFunctions as an ecosystem of social and cognitive reinforcements. The infinite feed blends emotional and ideological rewards, generating constant excitement and reducing critical reflection.3.0 billionSocial and ideological
Betting platforms (Online Gambling)Modeled after casino principles, they release dopamine during the anticipation of outcomes. Sounds, lights, and random rewards create dependence comparable to psychoactive drugs.420+ million Financial and compulsive
⚙️ Digital Platforms and Engagement Systems — Examples of ecosystems that employ AI-driven recommendation engines and exploit dopaminergic retention mechanisms.

Um homem pescando à beira de um lago durante o pôr do sol, com uma vara de pescar na mão e um balde ao seu lado.

#dopamine #digitaladdiction #attentioneconomy #digitalcontrol #artificialintelligence #socialengineering #controlalgorithm #programmedpleasure #algorithmicsociety #neuroscience #algorithmicmanipulation #mindcontrol #technologicaldependence #rewardsystem #neurochemistryofmotivation #dopamineaddiction #digitalADHD #attentioncollapse #chronicdistraction #compulsiveconsumption #socialmedia #ai #technology #psychology #ADHD #aldoushuxley #bravenewworld #digitalsociety #slowingdown #viral #trending #fyp #explorepage

References

  • Pavlov, I. P. (1927). Conditioned Reflexes: An Investigation of the Physiological Activity of the Cerebral Cortex. London: Oxford University Press. — A classic work in which Ivan Petrovich Pavlov describes his experiments on classical conditioning, where dogs learned to associate neutral stimuli, such as the sound of a bell, with the arrival of food. The study revealed the physiological foundations of associative learning, demonstrating that behavior can be shaped through the anticipation of rewards — a principle that would become essential to behavioral psychology and modern theories of motivation and addiction.
  • Huxley, Aldous. Brave New World. 1932. — A visionary novel on social control through pleasure, the conceptual foundation for the analogy with dopamine.
  • Skinner, B. F. (1957). Schedules of Reinforcement. New York: Appleton-Century-Crofts. — In this fundamental study, B. F. Skinner describes the principle of intermittent reinforcement, demonstrating that unpredictably distributed rewards maintain behavior longer than regular ones. The model became the theoretical basis for operant conditioning and is now applied to addiction, gaming, social media, and digital platform design that exploit dopaminergic engagement circuits.
  • Postman, Neil. Amusing Ourselves to Death: Public Discourse in the Age of Show Business. 1985. — A seminal work analyzing how television — and, by extension, visual media — transformed public communication into entertainment. Postman anticipated the logic of the infotainment society, where information loses depth and critical thought is replaced by spectacle, foreshadowing with precision the cognitive and cultural impact of digital hyperstimulation.
  • Schultz, W., Dayan, P., & Montague, P. R. (1997). A Neural Substrate of Prediction and Reward. Science, 275(5306), 1593–1599. — A seminal study demonstrating that midbrain dopaminergic neurons respond not only to received rewards but, above all, to the expectation of reward. This discovery introduced the concept of prediction error — the difference between what the brain expects and what actually occurs — and became the neurobiological foundation for understanding why anticipation of pleasure is more powerful than pleasure itself. The theory helped explain mechanisms of reinforcement learning, motivation, and behavioral addiction, including the design of social networks and variable reward systems.
  • Montague, P. R., & Berns, G. S. (2002). Neural Economics and the Biological Substrates of Valuation. Neuron, 36(2), 265–284. — This article connects dopamine neuroscience with economic theories of decision-making, showing how the brain assigns value and learns from uncertain rewards. The work extended Schultz’s concept of prediction error into the field of neuroeconomics, revealing that the same mechanism that drives learning also sustains exploratory behavior and the constant search for variable rewards — the principle used in gaming, advertising, and digital platform design.
  • Kahneman, Daniel. Thinking, Fast and Slow. 2011. — An investigation of the mind’s automatic and rational systems, fundamental for understanding the capture of attention.
  • Eyal, Nir. Hooked: How to Build Habit-Forming Products. 2014. — A study of digital product design and the behavioral engineering of attention.
  • Schultz, W. (2016). Dopamine Reward Prediction Error Coding. Dialogues in Clinical Neuroscience, 18(1), 23–32. — A contemporary review in which Wolfram Schultz details how the brain encodes reward prediction errors and adjusts dopamine release under uncertainty. The article summarizes decades of research, showing that dopamine does not measure pleasure itself, but rather the degree of surprise and expectation associated with it — a central mechanism in both adaptive learning and addictive disorders.
  • Berridge, K. C., & Robinson, T. E. (2016). Liking, Wanting, and the Incentive-Sensitization Theory of Addiction. American Psychologist, 71(8), 670–679. — An influential work distinguishing between liking (pleasure) and wanting (desire), showing that dopamine is more closely associated with compulsive wanting than with pleasure. This theory, known as incentive-sensitization, explains why addiction depends not only on the pleasure of reward but on the hypersensitization of the dopaminergic system to desire — a phenomenon underlying both substance use and compulsive behaviors such as excessive social media use.
  • Kringelbach, M. L., Vuust, P., & Berridge, K. C. (2016). A Unifying Account of the Pleasure of Music and Its Role in Social Bonding. Trends in Cognitive Sciences, 20(7), 490–500. — Demonstrates how music activates the dopaminergic reward system by balancing predictability and surprise, explaining why familiar yet slightly varied sounds produce auditory pleasure and social connection.
  • Lieberman, Daniel Z., & Long, Michael E. The Molecule of More: How a Single Chemical in Your Brain Drives Love, Sex, and Creativity — and Will Determine the Fate of the Human Race. 2018. — A study of dopamine as the driving force of human behavior — the source of creativity and progress, but also of dissatisfaction and the relentless pursuit of “more” in the age of digital hyperstimulation.
  • Ferreri, L., Mas-Herrero, E., Zatorre, R. J., Ripollés, P., Gomez-Andres, A., Alicart, H., Olivé, G., Marco-Pallarés, J., Antonijoan, R. M., Valle, M., Riba, J., & Rodríguez-Fornells, A. (2019). Dopamine Modulates the Reward Experiences Elicited by Music. Proceedings of the National Academy of Sciences (PNAS), 116(9), 3793–3798. — Provides experimental evidence that dopamine regulates the intensity of musical pleasure, showing that pharmacological manipulation of dopaminergic levels alters the emotional response to music.
  • Lembke, Anna. Dopamine Nation: Finding Balance in the Age of Indulgence. 2021. — A clinical analysis of contemporary dopamine dependence and its neuropsychological impacts.
  • World Health Organization (2022). Obesity and Overweight — Fact Sheet. Available at: https://www.who.int/news-room/fact-sheets/detail/obesity-and-overweight — In 2022, around 16% of adults were living with obesity.
  • DemandSage. Average Screen Time Statistics – 2025 (2025). Available at: https://www.demandsage.com/screen-time-statistics/ — Data show that, globally, the average daily screen time reached approximately 6 hours and 45 minutes.

Copyright 2025 AI-Talks.org